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Wetware hacker

A wetware hacker is an individual who utilize various technology, contemporarily electronic, to influence wetware. Sensoryand extra-sensory, like transcranial magnetic stimulation, inputs are used to augment perception and alter consciousness.

It is the desire of a wetware hacker is to take advantage of the physical interface with the brain, visual and auditory perception, along with direct electromagnetic manipulation, to alter the mind, at least temporarily.

There are three main types of wetware hacking: Perception Augmentation and Control Supplementation, Recreational Neural Electromagnetic Stimulation, Rehabilitation and Enhancement. There is overlap in the application of various devices and techniques between these categories. Meaning the same device or technique could be used to facilitate more then one type of significance depending on its employment process.

Inhaltsverzeichnis

  • 1 Perception Augmentation and Control Supplementation
  • 2 Recreational Neural Electromagnetic Stimulation
  • 3 Rehabilitation and Enhancement
  • 4 Classifications
    • 4.1 CLASS III
    • 4.2 CLASS II
    • 4.3 CLASS I
  • 5 See also
  • 6 External links

Perception Augmentation and Control Supplementation

This category deals primarily with human-machine interface(HMI), but often in ways not discussed in main stream HMI research. Certainly the concept of interface implants would classify as a wetware hack, the application of wetware hacker devices and techniques in noninvasive yet innovation ways leaves a lot of room for exploration of this category. Perception Augmentation centers on utilizing wetware exploitables to enhance sensory experience of artificially creates stimulus. For example, utilizing brainwave synchronizationto improve the perceived experience of a virtual reality simulation. A specific example of Control Supplementation would be utilizing a biofeedbacktechnique to add additional input to a computer interface.

Recreational Neural Electromagnetic Stimulation

This category concerns the use of wetware hacker devices and techniques for recreation and entertainment. Digital Drugs, although the term digital is somewhat inaccurate. Perhaps Psychotronic, or REMS (Recreational Electro Magnetic Stimulation), or some other yet unknown cleverness will become the popular term in the future.

Rehabilitation and Enhancement

Perhaps the oldest category, rehab and mental enhancement has been around in some form since the invention of electricity. In the 1990's, the supposed decade of the brain, it was thought by a few that the first wave of electrical cognitive devices from the 60's and 70's would finally reach wide spread use. Mind Gyms, of one form of another, cropped up all along the West Coast of the United States. AltaStims, star chambers, and float tanks were dusted off and offered to the public. Only to recede back to obscurity. Many devices and techniques of the wetware hacker found their start, at least conceptually, in this category.


Classifications

CLASS III

The most basic level. This class includes hacks of mild to moderate peak intensity, short duration of effect, and no pathways of application beyond normal sensory input.

Devices:Galvanic skin response, Light Machine, Brainwave Generator.

Techniques:Basic forms of brainwave synchronization, biofeedbackand binaural beats.

CLASS II

A moderate level. This class can include significant peak intensity and/or moderate duration of effect without serious invasiveness of application. Application can include mild forms beyond normal sensory input.

Devices:EEG, Cranial Electrotherapy Stimulation(CES), Transcranial magnetic stimulation(TMS).

Techniques:Progressive forms of biofeedbackand brainwave entrainment.

CLASS I

The highest level. These are characterized by extreme intensity and invasiveness of application. Effects tend to be long lasting. Application requires pathways beyond normal sensory input.

Devices: rTMS

Techniques: Wireheading, extreme examples of neurological biofeedback


See also

  • Biomechatronics
  • Brain-computer interface
  • Central nervous system
  • Cybernetics
  • Cyborg
  • Exocortex
  • Neural engineering
  • Neuroprosthetics
  • Transhumanism

External links

  • Cyberware Technology by Taryn East
  • Wetware Technology
Retrieved from "http://en.wikipedia.org/Wetware_hacker"



This article is licensed under the GNU Free Documentation License.
It uses material from the http://en.wikipedia.org/wiki/Wetware+hacker Wikipedia article Wetware hacker.

 
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